GRAD702
WORKBOOK︎





PROJECT MAPPING


Initial mapping out of topic ideas. Very vague and have no clear indication of where project is heading. Was this excercise helpful? Not really, perhaps it would be more useful down the line when I have a better idea of what direction I intend to take the project.

GRAD702
BEGINNINGS︎ 





IDEAS OF INTEREST


Currently sitting on a possible idea, perhaps looking into  Narcissism. Narcissism is a super relevant topic at the moment.

Feel like there are quite a few possible cool visual outputs for this topic. It can also be broken down into quite clear sectioned categories. 

1. History 
    –  Narcissism in relation to mythology. The term "narcissism" comes from the Greek myth about Narcissus a handsome Greek youth who falls in love with his own reflection in a pool of water. Unable to consummate his love, Narcissus "lay gazing enraptured into the pool, hour after hour," and finally changed into a flower that bears his name, the narcissus. The concept of excessive selfishness has been recognized throughout history. In ancient Greece the concept was understood as hubris. It is only more recently that narcissism has been defined in psychological terms. [1]

2. Pop Culture
    – Narcissism in relation to current media.
Some critics contend that pop culture has become more narcissistic in recent decades. This claim is supported by scholarship indicating some celebrities hire "fake paparazzi", the frequency with which "reality TV" programs populate the television schedules, and the growth of an online culture in which digital media, social media and the "will-to-fame" are generating a "new era of public narcissism [that] is mutating with new media forms. [2]

3. Art and Design
    – Narcissism in Art/Design in public spaces.

4. Politics
    – Narcissism in the current political sphere.

OBLIQUE STRATEDGIES︎





WHAT ARE OBLIQUE STRATEGIES?


Oblique Strategies (subtitled Over One Hundred Worthwhile Dilemmas) is a card-based method for promoting creativity jointly created by Brian Eno and Peter Schmidt, first published in 1975. Physically, it takes the form of a deck 7-by-9 centimetre (2.8 in × 3.5 in) printed cards in a black box. Each card offers a challenging constraint intended to help artists (particularly musicians) break creative blocks by encouraging lateral thinking. [1]


WHO IS
BRIAN ENO?

   
Brian Eno (b. 15 May 1948) is an English musician, record producer, and visual artist. He is best known for his pioneering work in ambient music and contributions to rock, pop, electronic, and generative music. A self-described "non-musician”, Eno has helped introduce a variety of conceptual approaches and recording techniques to contemporary music, advocating a methodology of "theory over practice". He has been described as one of popular music's most influential and innovative figures. [2]



WHO IS PETER SCHMIDT?


Peter Schmidt (b. 17 May 1931 – 22 January 1980) was a Berlin-born British artist, painter, theoretician of color and composition, pioneering multimedia exhibitor and an influential teacher at Watford College of Art. He was part of a generation of art school teachers in the 1960s and 1970s that had great impact on some students who later went on to work in art and music. [3]



Source / Links
1. Oblique Strategies; Wikipedia︎
2. Brian Eno; Wikipedia︎  
3. Peter Schmidt; Wikipedia︎